Booboo
2015
Find Booboo on Google Play here.
Find Booboo on App Store here.
Booboo is a free-to-play side-scrolling adventure platformer, where the player takes on the role of Booboo, who is on a quest to find their purpose for existence. Booboo has a unique ability to teleport to warps that they create. In a world filled with lava, blades, traps, and the ever-so-deadly gravity, it will take your sharpest wits at every step to keep moving onwards.
This is a personal project, designed and developed on Unity3D as a solo project in under three months, using free time during my final Master's semester in 2014. I produced/managed the game throughout the process with iterative testing through various game-dev forums. I also designed and executed all programming, art/animations, UI, and level design on my own. As much as Booboo was an exercise to experience first-hand the various nuances of developing and publishing a title as an individual, it is also one of my favourite projects to have ever worked on.
Some interesting areas of work include:
• Custom physics: With the Unity physics engine turned off, dynamic mathematical movements, raycasts, and texture-based collider mechanics help create a more arcade-like game-feel.
• Warp momentum (gameplay): Allow Booboo to instantly teleport to previous locations while conserving environment-effected momentum, enabling players to get creative with a wide variety of movement tricks using only minimal controls.
• Gameplay analytics: Event-tracking and heatmaps embedded throughout the game help analyse each individual player's play-style, helping with gameplay tweaking, user retention, and other meaningful conversions.
• Social media integration: Players are encouraged to share screenshots from within the game, creating more self-sustained promotion.
• User-interface: Minimal HUD ensures critical game information is shown exactly when most appropriate. HUD layout also changes based on the player's progress through the game.
• Particle-system mechanics: Custom particle-system setups for each unique group of particles in the game contribute to better visual feedback as well as general ambience.
• Visual design: All art and animations (characters, items, environment and ambient effects, action-visuals, UI-graphics) are original and created with a categorised palette specifically for Booboo.
All music in game, by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/